|
uint8_t | Game_Register (char *name, char *description, void(*play)(void), void(*help)(void)) |
| Game_Register registers a game by adding it to the games[] array. More...
|
|
void | Game_RegisterCallback (uint8_t game_id, void(*callback)(int argc, char *argv[])) |
|
void | Game_RegisterHighscoreCallback (uint8_t game_id, void(*callback)(void)) |
|
void | Game_Log (uint8_t game_id, char *str,...) |
|
void | Game_EnableMultiPlayer (uint8_t game_id, uint8_t num) |
|
void | Game_RegisterPlayer1Receiver (void(*rx)(uint8_t)) |
|
void | Game_RegisterPlayer2Receiver (void(*rx)(uint8_t)) |
| Register Player 2 UART Channel. More...
|
|
void | Game_UnregisterPlayer1Receiver (void(*rx)(uint8_t)) |
| Unregister Player 1 UART Channel receiver. More...
|
|
void | Game_UnregisterPlayer2Receiver (void(*rx)(uint8_t)) |
| Unregister Player 2 UART Channel receiver. More...
|
|
void | Game_CharXY (char c, char x, char y) |
| Write a character to a coordinate of the terminal. More...
|
|
void | Game_Player1CharXY (char c, char x, char y) |
| Write a character to a coordinate of the first players terminal. More...
|
|
void | Game_Player2CharXY (char c, char x, char y) |
| Write a character to a coordinate of the second players terminal. More...
|
|
void | Game_CursorXY (char x, char y) |
| Cursor Position XY. More...
|
|
void | Game_Player1CursorXY (char x, char y) |
| Player 1 Cursor Position XY. More...
|
|
void | Game_Player2CursorXY (char x, char y) |
| Player 2 Cursor Position XY. More...
|
|
void | Game_Printf (char *str,...) |
|
void | Game_PrintfXY (char x, char y, char *str,...) |
| PrintfXY to screen. More...
|
|
void | Game_Player1Printf (char *str,...) |
|
void | Game_Player2Printf (char *str,...) |
|
void | Game_HideCursor (void) |
| Hide the cursor for player 1 (and player2 if a two player game) More...
|
|
void | Game_ShowCursor (void) |
| Show the cursor for player 1 (and player2 if a two player game) More...
|
|
void | Game_SetColor (enum term_color color) |
|
void | Game_DrawTile (char *tile[], char x, char y) |
|
void | Game_DrawRect (char x_min, char y_min, char x_max, char y_max) |
|
void | Game_FillRect (char c, char x_min, char y_min, char x_max, char y_max) |
|
void | Game_LinkedChar (char c, char x_first, char y_first, int length, int direction, linked_char_object_t list[]) |
|
void | Game_ScrollDown (void) |
|
void | Game_ScrollUp (void) |
|
void | Game_ClearScreen (void) |
|
uint8_t | Game_IsTransmitting (void) |
|
void | Game_Bell (void) |
|
void | Game_GameOver (void) |
| let the game management module know that your game is over. More...
|
|