embedded-software
reusable software modules for embedded systems
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![]() ![]() | Building info structure |
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![]() ![]() | Char Object |
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![]() ![]() | Game structure |
![]() ![]() | Spi settings structure |
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![]() ![]() | Linkable Char Object |
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![]() ![]() | Game structure |
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![]() ![]() | Player info structure to hold player settings |
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![]() ![]() | Spi module structure |
![]() ![]() | Spi settings structure |
![]() ![]() | Spi transaction structure |
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![]() ![]() | System module structure |
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![]() ![]() | Version union |
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