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embedded-software
reusable software modules for embedded systems
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#include "project_settings.h"#include "random_int.h"#include "stddef.h"#include "strings.h"#include "game.h"#include "timing.h"#include "task.h"#include "terminal.h"
Data Structures | |
| struct | muh_game_t |
| game structure More... | |
Macros | |
| #define | MAP_WIDTH 40 |
| #define | MAP_HEIGHT 30 |
| #define | FIRE_SPEED 50 |
| #define | MIN_ENEMY_TIME 3000/(MAP_HEIGHT-1) |
| #define | MAX_ENEMY_TIME 12000/(MAP_HEIGHT-1) |
| #define | MIN_ENEMY_RATE 1000 |
| #define | MAX_ENEMY_RATE 8000 |
| #define | MUH_MAX_SHOTS 5 |
| #define | MUH_MAX_ENEMIES 3 |
Functions | |
| void | MuhGame_Init (void) |
| #define FIRE_SPEED 50 |
| #define MAP_HEIGHT 30 |
| #define MAP_WIDTH 40 |
| #define MAX_ENEMY_RATE 8000 |
| #define MAX_ENEMY_TIME 12000/(MAP_HEIGHT-1) |
| #define MIN_ENEMY_RATE 1000 |
| #define MIN_ENEMY_TIME 3000/(MAP_HEIGHT-1) |
| #define MUH_MAX_ENEMIES 3 |
| #define MUH_MAX_SHOTS 5 |