embedded-software
reusable software modules for embedded systems
|
#include "project_settings.h"
#include "random_int.h"
#include "stddef.h"
#include "strings.h"
#include "game.h"
#include "timing.h"
#include "task.h"
#include "terminal.h"
Data Structures | |
struct | muh_game_t |
game structure More... | |
Macros | |
#define | MAP_WIDTH 40 |
#define | MAP_HEIGHT 30 |
#define | FIRE_SPEED 50 |
#define | MIN_ENEMY_TIME 3000/(MAP_HEIGHT-1) |
#define | MAX_ENEMY_TIME 12000/(MAP_HEIGHT-1) |
#define | MIN_ENEMY_RATE 1000 |
#define | MAX_ENEMY_RATE 8000 |
#define | MUH_MAX_SHOTS 5 |
#define | MUH_MAX_ENEMIES 3 |
Functions | |
void | MuhGame_Init (void) |
#define FIRE_SPEED 50 |
#define MAP_HEIGHT 30 |
#define MAP_WIDTH 40 |
#define MAX_ENEMY_RATE 8000 |
#define MAX_ENEMY_TIME 12000/(MAP_HEIGHT-1) |
#define MIN_ENEMY_RATE 1000 |
#define MIN_ENEMY_TIME 3000/(MAP_HEIGHT-1) |
#define MUH_MAX_ENEMIES 3 |
#define MUH_MAX_SHOTS 5 |