16 #define FIRE_BAUD_RATE 9600 //can be changed
17 #define SHOTS_PER_BURST 3
23 void LaserComms_Init(uint8_t playerid,
void (* hit)(uint8_t), uint32_t limit);
void LaserComms_HitFilter(uint8_t enemyPlayer)
Definition: laser_comms.c:125
void LaserComms_Init(uint8_t playerid, void(*hit)(uint8_t), uint32_t limit)
Definition: laser_comms.c:99
void LaserComms_Fire(void)
Definition: laser_comms.c:114